* { margin: 0; padding: 0; box-sizing: border-box; }

:root {
  --ui-background: #0B0D0A;
  --ui-primary: #00AA00;
  --ui-accent: #FF8C00;
  --ui-critical: #FF0000;
  --ui-secondary: #E8E6DC;
  --ui-muted: #6B7A6B;
}

html, body {
  width: 100%; height: 100%;
  overflow: hidden;
  background: #000;
  font-family: "Orbitron", "Digital-7", monospace;
  color: var(--ui-primary);
}

canvas {
  width: 100%;
  height: 100%;
  display: block;
}

/* Pointer-lock overlay */
#lock-overlay {
  position: fixed;
  inset: 0;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  cursor: pointer;
  z-index: 50;
  text-align: center;
  background: var(--ui-muted);
  padding: 16em;
  
  img{
    max-width: 1224px;
    box-shadow: 0 0 20px 2px rgba(0,0,0, .5);
  }
  .player-panel{
    position:absolute;
    top: 50%;
    left: 50%;
    transform: translateX(-50%);
    display: flex;
    background: rgba(0,0,0, .5);
    box-shadow: 0 0 20px 20px rgba(0,0,0, .5);
    width: 740px;
    height: auto;
    min-height: 140px;
    padding: 5px;

    .player-panel--start{
      color: var(--ui-secondary);
      font-size: 18px;
      padding: 10px;
      text-align: center;
      font-weight: bold;
      width: 100%;
    }
    .player-panel--info{
      display:flex;
      flex-direction:column;
      align-items: flex-start;
      padding: 5px;
      color: #c8901a;
      gap: 5px;
      flex: 1 1 auto;
    }
    span{
      font-size: 20px;
    }
    p{
      margin:0;
    }
  }
}

#lock-overlay h1 {
  font-size: 1.5rem;
  letter-spacing: 4px;
  margin-bottom: 0.5rem;
  color: #c8901a;
}

#lock-overlay p {
  color: #e8e4d8;
}

#save-info {
  text-align: center;
  width: 100%;
  font-size: 0.8rem;
  color: #6b7a6b;
}

#controls {
  font-size: 0.7rem;
  color: #6b7a6b;
  letter-spacing: 1px;
  margin: 1.5rem 0;
}

/* HUD — fixed screen-space text.
   Layout: player profile badge on the left, telemetry fields flow right,
   prompt/message pinned to the far right. */
#hud {
  position: absolute;
  top: 1em;
  left: 1em;
  right: 1em;
  display: flex;
  align-items: center;
  gap: 12px;
  background: rgba(11, 13, 10, 0.92);
  height: 90px;
  padding: 6px 10px;
  pointer-events: none;
  z-index: 10;
  border: 2px inset var(--ui-muted);
  border-radius: 4px;
}

/* Player profile badge — pinned left of the HUD telemetry. */
#hud-player {
  display: flex;
  align-items: center;
  gap: 8px;
  flex-shrink: 0;
  border-radius: 4px;
  padding: 2px 6px;
  background: rgba(0, 0, 0, 0.35);
}

#hud-player img {
  width: 45px;
  object-fit: cover;
  border: 1px solid var(--ui-primary);
  background: #000;
}

/* Telemetry fields: wrap, grow, keep hud-right pinned to the far right. */
#hud-fields {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 3em;
  flex: 1 1 auto;
  min-width: 0;
  .hud-fields--player{
    display:flex;
    flex-direction: column;
    gap: 1em;
  }
  .hud-fields--objectives{
    display:flex;
    flex-direction: column;
    gap: 1em;
  }
}

#hud-fields > div {
  margin: 0;
  font-family: "Orbitron", "Digital-7", monospace;
  font-size: 0.75rem;
  letter-spacing: 1px;
  min-width: 0;
  text-shadow: 1px 1px 0 #000;
}

#hud-fields .hud-right {
  display: flex;
  gap: 1em;
  flex-direction: column;
  margin-left: auto;
  justify-content: flex-start;
  align-items: flex-end;
}

#hud-coords{
  
}
#hud-health { color: var(--ui-primary); }
#hud-health.critical { color: var(--ui-critical); }
#hud-health.warn { color: var(--ui-accent); }

#hud-weapon { color: var(--ui-primary); }
#hud-timer { color: var(--ui-primary); }
#hud-timer.critical { color: var(--ui-critical); }

#hud-objective { color: var(--ui-secondary); }
#hud-mode.on-foot { color: var(--ui-primary); }
#hud-mode.driving { color: var(--ui-accent); }
#hud-mode.sailing { color: var(--ui-accent); }
#hud-awareness { color: var(--ui-muted); }
#hud-awareness.alert { color: var(--ui-critical); }

#hud-prompt {
  color: var(--ui-accent);
  font-size: 0.7rem;

}



#hud-message {
  color: var(--ui-secondary);
  font-size: 0.7rem;
  text-align: right;
  opacity: 0;
  transition: opacity 150ms linear;

}

.panel {
  position: fixed;
  z-index: 25;
  display: flex;
  flex-direction: column;
  gap: 0.75rem;
  padding: 1rem;
  background: rgba(11, 13, 10, 0.92);
  border: 2px inset var(--ui-muted);
  border-radius: 4px;
  box-shadow: 0 0 12px rgba(0, 0, 0, 0.4);
  pointer-events: auto;
}

.panel.hidden {
  display: none;
}

#inventory-panel {
  right: 1rem;
  bottom: 1rem;
  width: min(300px, 38vw);
}

.panel-header {
  color: var(--ui-accent);
  letter-spacing: 2px;
  font-size: 0.8rem;
  text-transform: uppercase;
  border-bottom: 1px solid var(--ui-muted);
  padding-bottom: 0.5rem;
  margin-bottom: 0.5rem;
}

.inventory-list {
  display: flex;
  flex-direction: column;
  gap: 0.6rem;
}

.inventory-grid {
  display: grid;
  grid-template-columns: repeat(2, 1fr);
  gap: 0.5rem;
  margin-bottom: 0.5rem;
}

.inventory-item {
  display: flex;
  flex-direction: column;
  gap: 2px;
  padding: 0.4rem;
  background: rgba(107, 122, 107, 0.3);
  border: 1px solid var(--ui-muted);
  border-radius: 2px;
}

.inv-name {
  font-size: 0.65rem;
  color: var(--ui-primary);
  letter-spacing: 0.5px;
  text-transform: uppercase;
}

.inv-ammo {
  font-size: 0.6rem;
  color: var(--ui-secondary);
  letter-spacing: 0.5px;
}

/* Mission items in the inventory */
.inventory-subhead {
  font-size: 0.6rem;
  color: var(--ui-accent);
  letter-spacing: 2px;
  text-transform: uppercase;
}

.inv-ammo span.held {
  color: var(--ui-accent);
}

button {
  font: inherit;
  border: 1px solid var(--ui-accent);
  background: rgba(107, 122, 107, 0.4);
  color: var(--ui-secondary);
  padding: 0.5rem 0.8rem;
  cursor: pointer;
  transition: all 150ms linear;
}

button:hover:not(:disabled) {
  background: var(--ui-accent);
  color: #000;
}

button:disabled {
  opacity: 0.45;
  cursor: not-allowed;
}

.panel-close {
  align-self: flex-end;
  margin-top: 0.5rem;
}

#map-panel {
  left: 50%;
  top: 50%;
  transform: translate(-50%, -50%);
  width: min(520px, 70vw);
  height: min(420px, 62vh);
}

.map-canvas {
  position: relative;
  width: 100%;
  flex: 1;
  min-height: 260px;
  background: var(--ui-background);
  border: 2px inset var(--ui-muted);
  overflow: hidden;
  background-image:
    linear-gradient(var(--ui-muted) 1px, transparent 1px),
    linear-gradient(90deg, var(--ui-muted) 1px, transparent 1px);
  background-size: 40px 40px;
}

.map-canvas::before {
  content: "";
  position: absolute;
  inset: 2px;
  border: 1px solid var(--ui-primary);
  opacity: 0.3;
}

#map-markers {
  position: absolute;
  inset: 0;
}

/* Patrol routes revealed by the roster */
#map-routes {
  position: absolute;
  inset: 0;
  pointer-events: none;
}

#map-routes svg {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
}

.map-route-loop {
  fill: none;
  stroke: var(--ui-accent);
  stroke-width: 1.5;
  stroke-dasharray: 4 3;
  opacity: 0.8;
  vector-effect: non-scaling-stroke;
}

.map-route-dot {
  position: absolute;
  width: 5px;
  height: 5px;
  margin-left: -2.5px;
  margin-top: -2.5px;
  border-radius: 50%;
  background: var(--ui-accent);
}

.map-marker.hatch {
  border-radius: 0;
  transform: rotate(45deg);
  background: var(--ui-accent);
  box-shadow: 0 0 8px var(--ui-accent);
}

.map-marker {
  position: absolute;
  width: 10px;
  height: 10px;
  margin-left: -5px;
  margin-top: -5px;
  border-radius: 50%;
  background: var(--ui-primary);
  box-shadow: 0 0 8px var(--ui-primary);
}

#map-player {
  position: absolute;
  width: 12px;
  height: 12px;
  margin-left: -6px;
  margin-top: -6px;
  border-radius: 50%;
  background: var(--ui-secondary);
  border: 2px solid var(--ui-background);
  box-shadow: 0 0 10px var(--ui-secondary);
  display: none;
}

.map-legend {
  color: var(--ui-muted);
  font-size: 0.7rem;
  letter-spacing: 2px;
  text-align: center;
}

.map-north-arrow {
  position: absolute;
  top: 0.5rem;
  right: 0.5rem;
  font-size: 0.7rem;
  color: var(--ui-primary);
  letter-spacing: 1px;
  text-transform: uppercase;
}

/* Crosshair — rangefinder design: dot at center, cardinal bars extending
   outward, 4px transparent gap at intersection. Shown only while the weapon
   is drawn (toggled from hud.js). */
#crosshair {
  position: fixed;
  left: 50%;
  top: 50%;
  width: 22px;
  height: 22px;
  transform: translate(-50%, -50%);
  display: none;
  pointer-events: none;
  z-index: 11;
}

.crosshair-dot {
  position: absolute;
  left: 50%;
  top: 50%;
  width: 4px;
  height: 4px;
  margin-left: -2px;
  margin-top: -2px;
  background: var(--ui-primary);
  box-shadow: 0 0 3px var(--ui-primary);
}

#crosshair::before,
#crosshair::after {
  content: "";
  position: absolute;
}

#crosshair::before {
  /* Horizontal bars: 8px each side of the 4px center gap */
  left: 1px;
  right: 1px;
  top: 50%;
  height: 1px;
  margin-top: -0.5px;
  background: linear-gradient(90deg,
    var(--ui-primary) 1px 8px,
    transparent 8px 14px,
    var(--ui-primary) 14px 21px
  );
}

#crosshair::after {
  /* Vertical bars: 8px each side of the 4px center gap */
  top: 1px;
  bottom: 1px;
  left: 50%;
  width: 1px;
  margin-left: -0.5px;
  background: linear-gradient(180deg,
    var(--ui-primary) 1px 8px,
    transparent 8px 14px,
    var(--ui-primary) 14px 21px
  );
}

/* Pulse on weapon draw: scale 1 -> 1.05 -> 1 over 200ms, linear. */
@keyframes crosshair-pulse {
  0% { transform: translate(-50%, -50%) scale(1); }
  50% { transform: translate(-50%, -50%) scale(1.05); }
  100% { transform: translate(-50%, -50%) scale(1); }
}

#crosshair.pulse {
  animation: crosshair-pulse 200ms linear;
}

/* Hitmark flash: crosshair scales and ticks turn critical red. */
#crosshair {
  transition: transform 100ms linear;
}

#crosshair.hitmark {
  transform: translate(-50%, -50%) scale(1.25);
}

#crosshair.hitmark .crosshair-dot {
  background: var(--ui-critical);
  box-shadow: 0 0 6px var(--ui-critical);
}

#crosshair.hitmark::before {
  background: linear-gradient(90deg,
    var(--ui-critical) 1px 8px,
    transparent 8px 14px,
    var(--ui-critical) 14px 21px
  );
}

#crosshair.hitmark::after {
  background: linear-gradient(180deg,
    var(--ui-critical) 1px 8px,
    transparent 8px 14px,
    var(--ui-critical) 14px 21px
  );
}

/* Sleep fade - the screen blinks to black and back when resting at the tent */
#fade {
  position: fixed;
  inset: 0;
  background: #000;
  opacity: 0;
  pointer-events: none;
  transition: opacity 150ms linear;
  z-index: 40;
}

#fade.doze {
  opacity: 1;
  transition: opacity 150ms linear;
}

/* Door cut - instantly black, then a quick fade up on the other side */
#fade.cut {
  opacity: 1;
  transition: none;
}

#fade.cut-out {
  opacity: 0;
  transition: opacity 350ms ease-out;
}

/* End-of-mission panel */
#end-panel {
  position: fixed;
  inset: 0;
  display: none;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  background: rgba(11, 13, 10, 0.92);
  border: 2px inset var(--ui-muted);
  z-index: 60;
  text-align: center;
  padding: 2rem;
  gap: 1rem;
}

.player-panel--mission{
  p{
    text-align: justify;
  }
}

#end-title {
  font-size: 1.5rem;
  letter-spacing: 4px;
  color: var(--ui-secondary);
  text-transform: uppercase;
}

#end-outcome {
  font-size: 1.25rem;
  font-weight: 600;
  letter-spacing: 2px;
  text-transform: uppercase;
}

#end-stats {
  display: flex;
  gap: 2rem;
  font-size: 0.9rem;
  letter-spacing: 1px;
  color: var(--ui-secondary);
  text-align: left;
}

.end-stat-col {
  display: flex;
  flex-direction: column;
  gap: 0.25rem;
}

#end-cta {
  display: flex;
  gap: 1rem;
  margin-top: 1rem;
}

#end-restart {
  font: inherit;
  border: 1px solid var(--ui-accent);
  background: rgba(107, 122, 107, 0.4);
  color: var(--ui-secondary);
  padding: 0.5rem 1.5rem;
  cursor: pointer;
  transition: all 150ms linear;
  text-transform: uppercase;
  letter-spacing: 1px;
}

#end-restart:hover:not(:disabled) {
  background: var(--ui-accent);
  color: #000;
}

/* Reduced motion: disable all transitions when the user prefers reduced motion. */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    transition: none !important;
    animation: none !important;
  }
}