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Frenzy
A neon-lit night city of rooftops, chasms, and patrolling sentries

Frenzy

A rhythm-fueled speed-run platformer where tapping Space in time is the only way to reach triple speed.

Platformer Action Arcade Speedrun Rhythm
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ABOUT THIS GAME

Frenzy is a pure test of tempo. Every tap of the Space bar feeds a boost meter - keep the rhythm alive to hit triple speed and soar across a hand-built 48-column course of earth, timber, grass, steel, and brick. Miss a beat and the meter bleeds away while patrollers circle and the clock eats your score. One course, one golden exit, no second chances.

KEY FEATURES

Rhythm Boost System
Tap Space in time to stack a boost meter from 1x to 3x speed. Stop tapping for more than 0.35 seconds and the meter decays in real time - speed is a resource you earn frame by frame.
Numeric Grid World
A hand-built level where every tile is an integer mapped to a shaded palette color, rendered as crisp pixel-art with a forward-only horizontal camera.
Pure Avoidance Combat
Patrollers turn at walls and ledges. There is no stomp, no gun, no trick: touching one ends the run instantly. Route planning is survival.
Time-Based Scoring
Finishing converts your completion time directly into score - every tenth of a second counts. Die trying and the distance you covered is your final legacy.
Shared Highscore Board
Top-10 leaderboard backed by the collection's PHP highscore service, with the classic three-initial entry flow and player-token identity prefill.
Synthesized Retro Audio
Jump chirps, boost ticks, death drones, and a goal arpeggio generated live with the Web Audio API. No audio files, no loading.

GAMEPLAY

Perspective Side-scrolling 2D
Focus Rhythm-driven momentum and precise platforming
Players 1
Native Resolution 384x216 (16px tiles, 48x16 grid)

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