ABOUT THIS GAME
From distant lands the knights arrive at the druids' arena beneath the old moon. Only one may be named champion and prove worthy of the quest ahead. Beyond the arena lie the lost Moonstones — relics that can wake the light of Lunarium. Lunarium is a first-to-the-death knightly duel game built around a deep, layered combat system. Choose one of four knights — Sir Aldric, Sir Roderic, Sir Gawen, or Sir Cedric — and fight through a gauntlet of opponents that escalates from seasoned knights to mythic spirits of change.
KEY FEATURES
Four Playable Knights
Choose from Sir Aldric, Sir Roderic, Sir Gawen, or Sir Cedric. Each knight brings their own tabard, origin, and starting position to the arena.
Choose from Sir Aldric, Sir Roderic, Sir Gawen, or Sir Cedric. Each knight brings their own tabard, origin, and starting position to the arena.
Deep Combat System
Five attacks with real trade-offs: overhead chop, up thrust, back thrust, swing, and lunge. Each has its own reach, windup, recovery, stamina cost, and wound type.
Five attacks with real trade-offs: overhead chop, up thrust, back thrust, swing, and lunge. Each has its own reach, windup, recovery, stamina cost, and wound type.
Guard and Parry
Guard high or low to block incoming strikes. Parry at the perfect moment to stagger your opponent and open them up for a counter.
Guard high or low to block incoming strikes. Parry at the perfect moment to stagger your opponent and open them up for a counter.
Wound System
Cuts, pierces, and deep wounds accumulate on your body, draining health, stamina, and poise. Wounds bleed, spray, and leave permanent stains on the arena floor.
Cuts, pierces, and deep wounds accumulate on your body, draining health, stamina, and poise. Wounds bleed, spray, and leave permanent stains on the arena floor.
Dagger Throws
Throw daggers to punish distance and interrupt your opponent's rhythm. Manage your limited supply carefully.
Throw daggers to punish distance and interrupt your opponent's rhythm. Manage your limited supply carefully.
Escalating Gauntlet
Fight through a gauntlet of opponents that escalates from seasoned knights to mythic spirits of change. Each opponent has their own aggression, guard habits, parry timing, and feint patterns.
Fight through a gauntlet of opponents that escalates from seasoned knights to mythic spirits of change. Each opponent has their own aggression, guard habits, parry timing, and feint patterns.
Finisher System
When an opponent yields on their knees, choose the final mercy. Different finishers — knife, chop, up thrust, back thrust, swing, special, block, or lunge — each carry their own score bonus and cinematic presentation.
When an opponent yields on their knees, choose the final mercy. Different finishers — knife, chop, up thrust, back thrust, swing, special, block, or lunge — each carry their own score bonus and cinematic presentation.
Carried Progression
Health, daggers, and max stamina carry between duels. Win duels to recover health and daggers, but every victory costs max stamina. Manage your resources across the entire gauntlet.
Health, daggers, and max stamina carry between duels. Win duels to recover health and daggers, but every victory costs max stamina. Manage your resources across the entire gauntlet.
Score Attack with Highscores
Duel victories, finisher bonuses, clean hits, parries, and survival bonuses all feed a single score. Qualify for the top 10 and carve your three initials into the shared highscore board.
Duel victories, finisher bonuses, clean hits, parries, and survival bonuses all feed a single score. Qualify for the top 10 and carve your three initials into the shared highscore board.
GAMEPLAY
Perspective
Side-View 1v1 Knightly Duel
Focus
Real-Time Swordplay with Guard, Parry, Strike, and Dagger Mechanics
Players
1
Native Resolution
384x216