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Suit Up or Die
Infinite procedural office maze

Suit Up or Die

A fast-paced third-person raycaster shooter where survival is a race against time and ammo. Navigate a labyrinthine office, gun down waves of enemies, and rack up kills before your ammo runs dry.

Action Shooter Arcade 3rd-Person Raycasting
▶ PLAY GAME
SCREENSHOTS

ABOUT THIS GAME

Dive into the chaos of Suit Up or Die, a fast-paced third-person raycaster shooter where survival is a race against time. Navigate an infinite procedural maze office, gun down waves of enemies, and rack up kills before your ammo runs dry. There is no reload and no melee — every shot is a resource. Med kits and ammo caches drop from kills, and the maze only gets harder as you push deeper. Every corner hides danger, every shot counts — will you suit up and conquer the maze, or die trying?

KEY FEATURES

Third-Person Suit-Man
The player is a suit-wearing corporate operative rendered as a sprite in front of the raycaster camera, complete with walk bob, tie, shades, muzzle flash, and recoil. First-person labyrinth, third-person presentation.
Infinite Procedural Labyrinth
A deterministic hash/noise system generates the maze cell by cell from the origin. Walls surround you, the center clearing stays safe, and the layout is different every run.
Raycaster Pseudo-3D
128 rays across a 60-degree field with distance shading, cell-hash wall variation, and height-scaled wall projection. The maze renders as a classic stripped pseudo-3D corridor.
Scaling Enemy Waves
Enemies gain health and speed as your score climbs, chase through open lanes using line-of-sight AI, fire volleys from range, and overrun the player in close quarters. Spawn pace increases with every kill.
Ammo Economy
Start with 28 rounds and a cap of 60. There is no melee and no reload — the magazine is your timer. Empty it and the run ends with OUT OF AMMO written in the speaker.
Health and Loot Drops
Med kits restore 22 HP and ammo caches restore 8+ rounds. Kills drop loot 42% of the time, so pushing deeper into the maze for supplies is a constant tactical gamble.
Depth and Score Attack
Each kill pays 100 points. Distance from the maze origin feeds DEPTH, and the shared top-10 highscore table accepts three-initial records for the deepest runs.

GAMEPLAY

Perspective First-Person Raycaster with Third-Person Suit-Man Sprite
Focus Real-Time Shooting with Line-of-Sight Enemy AI
Players 1
Native Resolution 384x216

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