ABOUT THIS GAME
DEEP VECTOR puts you in the cockpit of a starfighter over an endless void. The view is projected over a 2.5D perspective starfield and masked by a transparent HUD shell. Enemy squadrons rise from the depths in escalating waves; you weave between them with throttle and roll, burn the boost meter for emergency breaks, and pick targets with lock-on assist. Fight-and-flight scoring rewards kills, surviving pressure, and clear-headed streaks.
KEY FEATURES
First-Person Free-Look Combat
Pointer-lock the mouse to free-look the cockpit and fire along the nose vector. The perspective engine scales enemies with depth and hit tests in world space, so aim matters at any range.
Pointer-lock the mouse to free-look the cockpit and fire along the nose vector. The perspective engine scales enemies with depth and hit tests in world space, so aim matters at any range.
Throttle, Roll, and Boost
W/S drive forward speed and 0.6s reverse bursts, A/D barrel-roll the view, and Space burns the boost meter for evasive dives. Flooring the throttle makes the fight close in — easing off kites the void.
W/S drive forward speed and 0.6s reverse bursts, A/D barrel-roll the view, and Space burns the boost meter for evasive dives. Flooring the throttle makes the fight close in — easing off kites the void.
Escalating Wave Doctrine
Every cleared wave spawns more, tougher, faster enemies: interceptors harry your aim, heavies soak damage, and bombers arc slow heavy shots you can dodge.
Every cleared wave spawns more, tougher, faster enemies: interceptors harry your aim, heavies soak damage, and bombers arc slow heavy shots you can dodge.
Lock-On Assist
An optional lock-on diamond brackets the nearest hostile in a forward cone to help you stay on target. Toggle it to match your aim style.
An optional lock-on diamond brackets the nearest hostile in a forward cone to help you stay on target. Toggle it to match your aim style.
Layered Cockpit Presentation
A transparent canopy overlay, procedurally drawn starfield, and neon instruments compose the 768x512 cockpit without giving up the collection's shared highscore and identity stack.
A transparent canopy overlay, procedurally drawn starfield, and neon instruments compose the 768x512 cockpit without giving up the collection's shared highscore and identity stack.
Score Attack with Highscores
Kill multipliers, survival ticks, and streak bonuses feed a single score. Qualify for the top 10 and carve your three initials into the shared highscore board.
Kill multipliers, survival ticks, and streak bonuses feed a single score. Qualify for the top 10 and carve your three initials into the shared highscore board.
GAMEPLAY
Perspective
First-Person 2.5D Cockpit
Focus
Fight-and-Flight Space Combat with Throttle and Boost
Players
1
Native Resolution
768x512
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DEEP VECTOR Leaderboard
Highest profile score
| Rank | Player | Score | Played |
|---|---|---|---|
| #1 | MrLesion LHN | 6786 | 16 |