ABOUT THIS GAME
The carnival never closes. Mayhem drops you into a neon-lit fairground as a failed man who has decided the world is sick and he is the cure. Open fire into the crowds and watch panic ripple through the midway — bystanders scatter along scored escape routes while the brave ones rush you and wrestle for your gun. Every kill builds heat: a lone patrol car arrives, gates get roadblocked, then SWAT flanking teams move in with burst rifles, shotguns, tear gas, and flashbangs. Six rounds per cylinder, one life, one number on the board — and when it ends, the morning paper runs its account of the night under the name it cannot stop printing: THE CARNIVAL REAPER.
KEY FEATURES
Authored Carnival Map
Two midways, four police entry gates, chokepoint alleys and animated neon rides across a designed 100x50-tile (1600x800 px) fairground, baked to a ground layer each run.
Two midways, four police entry gates, chokepoint alleys and animated neon rides across a designed 100x50-tile (1600x800 px) fairground, baked to a ground layer each run.
Propagating Panic
Gunshots scatter crowds; fear cascades through fleeing civilians who call it in from phones and guard posts. Escape targets are scored by distance, line-of-sight, and away-from-danger weighting so panics read as human, not random.
Gunshots scatter crowds; fear cascades through fleeing civilians who call it in from phones and guard posts. Escape targets are scored by distance, line-of-sight, and away-from-danger weighting so panics read as human, not random.
Tiered Police Escalation
Monotonic heat builds with every kill — patrol cars first, then roadblocked gates, then coordinated SWAT flanks. Killing officers schedules reinforcement waves on their own cadence; the tiers are CALM, PATROL, HEAT, and SWAT.
Monotonic heat builds with every kill — patrol cars first, then roadblocked gates, then coordinated SWAT flanks. Killing officers schedules reinforcement waves on their own cadence; the tiers are CALM, PATROL, HEAT, and SWAT.
Tactical Police Kit
Officers advance and press in, SWAT carry burst rifles and pellet shotguns, lob canisters of slow-drifting tear gas from tier 2, and throw LOS-gated flashbangs from tier 3 that blind your screen and lock your trigger.
Officers advance and press in, SWAT carry burst rifles and pellet shotguns, lob canisters of slow-drifting tear gas from tier 2, and throw LOS-gated flashbangs from tier 3 that blind your screen and lock your trigger.
Story Layer and Midnight Edition
An illustrated intro in the protagonist's own voice, escalation banners where he hears applause in the sirens, quiet whispers between kills, and a procedurally written newspaper front page — THE NEW JEANS TIMES — that closes every run.
An illustrated intro in the protagonist's own voice, escalation banners where he hears applause in the sirens, quiet whispers between kills, and a procedurally written newspaper front page — THE NEW JEANS TIMES — that closes every run.
Score Attack with Highscores
One gun, one life, one score. Qualify for the top 10 and carve your three initials into the shared highscore board with player-token identity prefill.
One gun, one life, one score. Qualify for the top 10 and carve your three initials into the shared highscore board with player-token identity prefill.
GAMEPLAY
Perspective
Top-down
Focus
Score attack against escalating crowd panic and police response
Players
1 player
Native Resolution
480x270 logical, pixelated CSS scaling over a 1600x800 world
Similar games
Mayhem Leaderboard
Highest profile score
| Rank | Player | Score | Played |
|---|---|---|---|
| #1 | MrLesion LHN | 38 | 1 |