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Greyline
A surveillance-priced city in 2030

Greyline

A compact neo-noir point-and-click adventure steeped in mystery, identity, and the ever-watchful eye of surveillance. Navigate a world where secrets lurk in the alleys and the city itself seems determined to erase the truth.

Adventure Point-and-Click Neo-Noir Mystery Narrative
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SCREENSHOTS

ABOUT THIS GAME

2030. The city has learned to put a price on every human need: food, medicine, shelter, silence, even hope. Elias Vale wakes with the terrible sense that the numbers are visible now — not metaphorically, not politically, but written into faces, doors, screens, and debts. A folded note waits beneath his apartment door: YOU WERE BLIND. NOW YOU SEE. MARA WILL GUIDE YOU. GO TO DISTRICT 7. BLIND THE STREET. On the back is the central question of the opening: WHAT REMAINS OF YOU WHEN NOBODY IS WATCHING? Greyline is a point-and-click adventure where the city does not hate Elias — it processes him. Cameras do not merely watch people; they assign social and economic value. Old machines act as witnesses: analog tools, paper tickets, clocks, mirrors, and physical handles preserve truths that networked civic systems suppress.

KEY FEATURES

◆ Point-and-Click Adventure
Classic adventure gameplay with WALK, LOOK, USE, TAKE, and TALK verbs. Explore hand-authored scenes, examine objects for evidence, and combine inventory items to solve puzzles.
◆ Neo-Noir Bureaucratic Horror
A world where every terrible thing is phrased as procedure. The city is more frightening because it is efficient, not because it is evil.
◆ Six Hand-Authored Scenes
District 7, Platform Zero, the Zero Train, the Null Archive, the Archivist Office, and the Sorting Floor. Each scene is a dense, atmospheric space with its own puzzles and revelations.
◆ A Finale With Teeth
On the Sorting Floor, six deliveries arrive at one bench and four chutes decide their fates. Greyline subjects survive only in Route 1 - Review - and every misrouting is permanent. The ending text names exactly who was lost.
◆ Puzzle-Driven Story
Every scene is a chain of investigations that build on what came before. The city's erased infrastructure hides answers that only careful observation and the right tools can reveal.
◆ Inventory and Item Combining
Collect notes, shards, keys, tickets, handles, hairpins, and files. Combine items to reveal hidden connections and unlock new paths.
◆ Reactive World
The world remembers your actions. Dialogue changes when the world changes. Returning to a scene after altering the surveillance state reveals new conversations.
◆ Old Machines as Witnesses
Paper, mirrors, analog clocks, punched tickets, ledgers, stamps, tubes, and handles preserve truths that networked civic systems suppress.
◆ Voice-Over Option
Optional SAM-based voice synthesis reads dialogue aloud with a filtered, atmospheric tone. Toggle it in the system menu.
◆ Save, Load, and Restart
Persistent local saves let you return to your investigation at any time.

GAMEPLAY

Perspective Point-and-Click Adventure
Focus Puzzle solving and investigation
Players 1
Native Resolution 320x200 native, 8:5 aspect ratio

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