ABOUT THIS GAME
An endless physics tower-stacking game built on real rigid-body simulation. Every shape - forgiving crates, tippy planks, rolling barrels, treacherous wedges and lopsided L-blocks - lands with true weight, friction and momentum. Place items anywhere with the mouse, rotate them for the perfect fit, and watch the tower breathe and settle under real physics. Score is your tower's height in meters: the run ends when anything tumbles off, in dramatic slow motion.
KEY FEATURES
Real rigid-body physics
Matter.js simulation with a fixed 60 Hz timestep, sleeping bodies and tuned friction - settled towers are rock-solid, tumbles are chaotic and earned.
Matter.js simulation with a fixed 60 Hz timestep, sleeping bodies and tuned friction - settled towers are rock-solid, tumbles are chaotic and earned.
Varied shape roster
Crates, planks, beams, barrels, wedges and L-blocks with different densities: every drop is a new balancing problem.
Crates, planks, beams, barrels, wedges and L-blocks with different densities: every drop is a new balancing problem.
Free placement & rotation
Guide the ghost preview anywhere above the stack, rotate in 90° steps, and release with zero inherited velocity.
Guide the ghost preview anywhere above the stack, rotate in 90° steps, and release with zero inherited velocity.
Height in meters
Only settled items count toward your height - watch the meter climb as each piece stills.
Only settled items count toward your height - watch the meter climb as each piece stills.
Slow-motion toppling
When it all goes wrong, the collapse plays out in dramatic slow motion before the score.
When it all goes wrong, the collapse plays out in dramatic slow motion before the score.
GAMEPLAY
Perspective
side view
Focus
balancing and stacking under real physics
Players
single player
Native Resolution
fixed 720x1080 physics world, scale-to-fit viewport with letterbox margins
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Highest profile score
| Rank | Player | Score | Played |
|---|---|---|---|
| #1 | LHN MrLesion | 5 | 3 |